Warcraft 3: Reign of Wingdings

As a nostalgic gamer, I deliberately seek out older games that I enjoyed years ago as opposed to the latest games with the latest graphics. Being a big fan of the original Warcraft games, Blizzard Entertainment’s Warcraft 3 (2003) was a logical addition to my PC game library. What was not as logical was the game’s end user licence agreement…


When I first played the game at a friend’s house in 2005, I remember being confused by the game’s seedy dialogue. During the human campaign, for example, when Prince Arthas meets Jaina Proudmoore, the dialogue goes something like this:

Jaina: It’s been a long time since a Prince has escorted me anywhere.
Arthas: Yes, it has. … (full transcript available here

Yes, it has?” Arrogance much? Why does he stop there? Why not say, “I know, right. All other men are like little dogs compared to me. Now get over here and feel my wrath!”

But even that exchange makes more sense than the end user agreement. My question is, why use wingdings? Why not write it in Orcish? Wouldn’t that make more sense?

End user agreement aside, thus far, I am pleased with my purchase of the Warcraft 3 Battle Chest  It is sufficiently like its predecessors to fit comfortably into the series, while also treating its users to stunning graphics and an interesting story-line, notwithstanding the crummy dialogue.

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